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1. hi all - in Player Features and Ideas Discussion [original thread]
Click and drag your fit to the market quickbar. It pretty much does exactly that.
- by Haedonism Bot - at 2014.10.04 16:49:00
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2. Can flipping - in Player Features and Ideas Discussion [original thread]
I too miss pre-Crimewatch canflipping and ninja salvaging.
- by Haedonism Bot - at 2014.10.04 16:17:00
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3. Carriers in HiSec - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Only on the condition that anyone can attack them at the cost of suspect flag on themselves and that they can get no remote assistance. Otherwise we have a hauling ship that can't be killed by anything. Before you say use d...
- by Haedonism Bot - at 2014.10.04 01:18:00
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4. The Wei Todaki problem. - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: Iain Cariaba wrote: Caleb Seremshur wrote: Stereotypical carebear whine. Oh, boo ******* hoo. So a player was better than you in a player vs. player game. So what? I mistakenly read this thread thinking there migh...
- by Haedonism Bot - at 2014.10.04 01:07:00
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5. The Wei Todaki problem. - in Player Features and Ideas Discussion [original thread]
There is no Wei Todaki problem. Stealing Wei Todaki from carebears is both fun and profitable game content for almost everyone involved. This doesn't sound like a problem to me.
- by Haedonism Bot - at 2014.10.03 16:31:00
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6. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
EVE does not need this type of "arena" experience. Any group of players can already always fight each other anywhere, anytime. If you want a 1v1 with somebody, you can already offer to duel them. Sure, they may show up with neutral logi and wreck ...
- by Haedonism Bot - at 2014.09.26 00:09:00
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7. WarDec Idea (not removal / hs whine thread) - in Player Features and Ideas Discussion [original thread]
I don't see how limiting wardecs by distance would be productive. For the sort of wardeccers who simply camp trade routes, it would be business as usual. For the sort of wardeccers who actively hunt their targets, this would severely limit their a...
- by Haedonism Bot - at 2014.09.19 16:43:37
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8. War decs Looking for thoughts - in Player Features and Ideas Discussion [original thread]
Also, when I get home I'm going to wardec the OP on behalf of the Belligerent Undesirables for his infringement on our rights to his corp name. Edit: ...and also for being a tool.
- by Haedonism Bot - at 2014.09.18 16:59:00
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9. War decs Looking for thoughts - in Player Features and Ideas Discussion [original thread]
Right now, wardec mechanics are in a fairly good place. I find it a little bit hard to credit that any corp is actually maintaining 600 active wardecs at this stage of the game, but in the case that I am wrong, that corp must be spending a phenome...
- by Haedonism Bot - at 2014.09.18 16:54:00
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10. NPC Corporation Restructure - New Player Experience Overhaul - in Player Features and Ideas Discussion [original thread]
Makes absolutely no sense. This would only be halfway balanced if secondary and neutral NPC corps are wardeccable. Honestly though, it sounds like you are trying to make NPC corps a more attractive alternative to player corps. Why you would want t...
- by Haedonism Bot - at 2014.02.14 21:30:00
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11. Unique Mission Item Theft Rebalance - in Player Features and Ideas Discussion [original thread]
Didn't read all 30 pages, but I will say this. The OPs idea is among the stupidest I ever heard. Don't expect even a comment on it from the devs, I'm sure they have enough to do without responding to every crackpot notion posted on the forums by i...
- by Haedonism Bot - at 2014.01.29 16:41:00
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12. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
This thread has too many pages. Here's a good change to industrials - quadruple their cargo capacity across the board, eliminate all mid slots (who needs mid slots anyway?), and make it so that they can't warp to gates at zero - 10k or 15k is fi...
- by Haedonism Bot - at 2013.06.27 00:08:00
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